![]() You look at my issues and judge (incorrectly) that it's because of "poor" gameplay on my part. But don't get after me for enjoying it the other way it was designed. Or at least find enjoyment in playing it. In fact, you don't have to really fight at all! But with the sports analogies I've seen on here so far, it seems that's the only way some players understand to play it. The creators of this game have created it in such a fashion that you don't have to be aggressive to advance. It apparently doesn't compute with your method of play which is hard, fast, and aggressive. The problem is that you guys can't understand that anyone would want to play this game in a slow, methodical, peaceful way. Forge points are produced even if not motivated.I guess we're still on the "I suck as a gamer" theme. The building can be plundered if not motivated. If motivated, the coin production is doubled. The coin production is affected by the town's happiness and by boosts of certain Great Buildings, and it gains additional boosts after being upgraded. 50% chance for Fragments of Buccaneers Hideouts Selection Kit.25% chance for Fragments of 300% Defense for Attacking Army Boost. ![]()
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